
Normally, setting the vertical field of view can be achieved by:īut when running the app on the GearVR device after enabling VR in Unity, this setting is ignored. In the example of a car interior, we would need to increase it. To fix this issue, we can normally just change the cameras FoV. What happens with the default FoV setting is that everything looks grossly scaled up, and you get an unrealistic claustrophobic scene that is far from a presentable result. However, we also need to support panorama backgrounds of close environments, such as the inside of a car.

It looks OK when the panorama scene is far away, like a typical skybox. In my company's GearVR project we use a panorama background texture, wrapped to a sphere.
